ArcadeLoader
One of my soon-to-be-projects is to build a home arcade machine with coin slot and all. My plan is also to even write my own games for it. In fact the FoodBomber game is intended to be one of those. But in order to make it easy to select games with only a joystick and a couple of fire buttons I needed some sort of menu system, ArcadeLoader.
How does it work?
When first started you'll have to add the package names of the games to be in the menu. The games has to be written in java, has to be 640×480 and has to run with a framerate of 60 mhz. The game also must have a GamePart (see the GameLib3 documentation or FoodBomber) named MainMenu. The package name of FoodBomber is se.arainyday.games.FoodBomber. After adding a package you can select it and press the test button to see if the loader can find the game (make sure the FoodBomber.jar is in the same directory or somewhere in the classpath).
Requirements
- GameLib3 - ArcadeLoader requires the GameLib3.jar.
Downloads
- ArcadeLoader.zip - The compiled distribution (ArcadeLoader .jar)
- ArcadeLoader_src.zip - Source code.
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